Conditioned magic
Conditioning Magic; an automatic trigger for other spells once certain criteria have been fulfilled.
𝐈. Should Flash-step be cast, also cast Devilsprint𝐈𝐈. Should the hypodermis be damaged, activate Healing Magic.𝐈𝐈𝐈. While the Devil's Eyes are active, also activate Healing Magic.𝐈𝐕. Should something be given up for Trach, prevent the taking of that action until the contract expires.𝐕. Should the right arm be lost and regrown, transfer Tethered Space and other location based magics to the new arm.